5.18 What's next

That was it! We just went over how a program runs in Deno. We went from zero to finish.
This was our first example which was a very simple one. It was simple, but it was very useful in understanding the core concepts without getting into the complexity of the user program. Now that we're clear about the core concepts, let's move on to a program that is also simple enough, but has an async event that comes after some time.
In the next chapter, we'll go over a program that uses some imports, sync, and async ops. This async ops would help us to understand how ops are dispatched, how results are collected, etc.