47 - Tic-Tac-Toe Game
Description
Build a two-player Tic-Tac-Toe game with X and O turns and win detection.
Display a 3x3 grid of buttons representing squares.
Players take turns clicking squares to mark them with X or O.
Detect horizontal, vertical, or diagonal wins for either player.
Announce the winner or draw when the game ends.
Optionally, reset the game for another round.
Algorithm
Components:
GameBoard: Renders the 9 squares grid and handles user clicks.
Square: Represents an individual square and its state (empty, X, O).
Data:
Maintain a grid of 9 states (initially empty) representing the squares.
Track the current player turn (X or O).
Logic:
On square click, update the corresponding grid state with the current player's mark.
After each click, check for win conditions by analyzing rows, columns, and diagonals.
If a win is detected, update the state to reflect the winner.
Otherwise, check if all squares are marked, resulting in a draw.
After the game ends, provide options to reset the board or start a new game.
Code
Explanation
GameBoard
manages the game state (squares and current player).handleClick
updates the squares and switches player turns.checkWin
(not shown) evaluates winning conditions based on square markings.Square
simply renders the current state (empty, X, or O) of each square.
Additional Notes
Consider adding visual cues for the current player and highlight winning lines.
Implement a simple AI opponent for single-player mode (optional).
Add animations or sound effects for a more engaging experience.
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