48 - Hangman Game
Description
Build a Hangman game where players guess a hidden word letter by letter.
Generate a random word from a word list.
Show blanks or underscores representing the word's length.
Allow players to guess individual letters.
Reveal correctly guessed letters and update the blank spaces.
Track incorrect guesses and display a hangman graphic depending on the count.
Announce win or lose conditions, offering to play again.
Algorithm
Components:
GameBoard: Renders the hangman graphic, word blanks, guess input, and win/lose messages.
WordList: Holds an array of random words for selection.
LetterInput: Handles user input for guessing letters.
Data:
Store the chosen word, remaining guesses, and guessed letters in the GameBoard state.
Update the state based on user interactions and game logic.
Logic:
On guess attempt, check if the letter is present in the chosen word.
If correct, reveal the letter in the word blanks.
If incorrect, decrease remaining guesses and update the hangman graphic.
Check for win (all letters guessed) or lose (no more guesses) conditions.
After reaching an end state, offer a "Play Again" option.
Code
Explanation
GameBoard.js:
Manages the main game state (chosen word, guesses, win/lose status).
Starts a new game on component mount.
Handles letter guesses, updating state accordingly.
Renders the game interface (hangman graphic, word, input, messages).
WordList.js:
Holds an array of words for the game.
Provides a function to randomly select a word.
LetterInput.js:
Handles user input for letter guesses.
Validates input to ensure single letters.
Triggers the
onGuess
function fromGameBoard
when a valid letter is entered.
Additional Notes
Hangman Graphic: The code currently includes a placeholder comment for rendering the hangman graphic. You'll need to implement this using an image or SVG elements.
CSS: Add basic CSS to style the game elements and make it visually appealing.
Difficulty Levels: Consider filtering words based on length or category for difficulty options.
Hints: Provide hints after a certain number of incorrect guesses or as a user-activated feature.
Visual Feedback: Highlight correct and incorrect letters differently for visual clarity.
Animation: Incorporate smooth transitions for the hangman graphic and element updates.
Sound Effects: Add sound effects for correct guesses, incorrect guesses, and game completion.
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